January 3rd, 2026

Significant progress with a focus on standardization:
Added new visual UI library
Implemented Dark/Light mode, Theme switcher, and toggle in menu
Tweaked background video on home page
Package/library updates
Created structure for organization info box
Began building migration system to rapidly improve ability to ship changes to the production database and UI. This involved resoling a lot of core issues with the internal schema.
November 4th, 2025

Minor tweaks this patch:
Tweaks to admin components, enabled collaboration features across the board.
Updated Link and file upload System for tournament editor
Next on the agenda is tackling the region/location system
October 31st, 2025

Our Valorant collegiate coverage continues, our team gets our coverage of the Finals esports scene started, and we continue to make progress on the development side of things.
Content Overhauls
We overhauled our File system to work directly with new admin interface, allowing our staff to more quickly and easily capture visual identity of organizations and players alike. This involved:
Changes to internal views (For quick previews and visual matching)
Connecting to our existing SS3 buckets securely and syncing changes to our CDN
Building out a new internal editor to upload and link images directly to play from new editor
Additionally, we made some significant tune ups to how our internal editor handled rich text and writing content, giving our admins that classic WYSIWYG experience and making our whole content pipeline more efficient:
We Integrated this new editor into our internal player, organization, and page building systems
We created simple public routes to fetch dynamically written content for live previews, and to make way for more significant connections to our existing front-end.
Minor bug fixes to ensure that toolbars displayed properly on internal views
More Fields, and More context
Where our initial system tracked external links very crudely and tediously, we finally got a chance to build a system that would let our editors track player and organization’s accounts and pages with the click of a button.
Added simple menus to let editors build hierarchical relationships between organizations, and track mergers.
What’s next?
Now that we’ve made significant progress on the backend, we’re going to be prioritizing building out the front-end ahead of the first major in Stockholm for The Finals!
Full career parity with VLR, Liquipedia, and RIB will be the next big goal for the year, and we hope that you’ll be able to gain a perspective into player’s careers on Link that you can’t find anywhere else.
October 30th, 2025

Minor fixes, and feature overhauls on the backend:
Minor Game Admin UI feature additions
Game Linking Admin improvements to support more automation, input validation, and visual feedback.
Optimized the admin game view, reduced excessive game data processing in list view.
Minor bug fixes with database and admin input fields
Improved Game Summary admin view
October 27th, 2025

This is a HUGE update for LInk, and while obviously not much has changed on the front-end, the site’s backend functionality has increased significantly.
Key Patch Notes:
Admin Panel Hooks
Added match validation hook to create backend_title from the tournament stage round, and match number
Added organization validation hook to create backend title from the organization_brand
Added roster validation hook to create backend title from 5 players name and the team name
Added team validation hook to create backend title from team_brand
Added game_source hook to display game summary using Link game engine, applying optimizations, and pulling usernames for editor convenience.
Private Alpha Build
Minor tweaks to header ahead of private testing
Overhauled and debugged alpha tournament page
Minor internal moves for alpha match and tournament pages
Updated match and tourney displays to link to alpha pages
Internal System improvements
Implemented Revamped internal to external gamed linking
Re-implemented legacy features for match (improved performance with bracket engine)
Revamped Match/team linking
Overhauled organization tables
Added historical branding tracking on organizations
Implemented new linking system
Revamped stage and team links
Improved game data fetching for Valorant
Improved stage view on admin panel
October 23rd, 2025

New Admin Overhauls
Improvements to various areas of Valorant Match Tracking:
Round by round stats
Kill, assist, and damage tracking
Player account linking
Updated schema to keep database standards universally consistent
Made Improvements to further Database Security
October 23rd, 2025

Changes:
Public Overhauls
Swapped colors
Implemented Login System
Updated and improved Database:
Match
Stages
Tournaments
Implemented new Database Security Patch
Updated Metadata
Overhauled Admin with selectors and table components
October 20th, 2025

Minor Tweaks
Updated Postgres database to ensure security was maintained with new Admin system
Overhauled tournaments and page editors to admin system
Overhauled database:
Deprecated some of the pre-alpha systems
Moved to UUID system off the int ID system
Implemented page-author system to open the door to more ways to display data
October 6th, 2025

Minor Developments:
Improved public facing pages
Mobile Support
Theme Switching
Fonts
Interest form
Common Icons
Updated major frameworks
Admin system was launched
Minor Fixes
Repaired Bundling errors
Type corrections
October 4th, 2025

Major changes to set the stage for multiple titles, cleaning up the systems behind the scene, and redesigning public facing pages.
Updated the database system:
Multi-game support
Overhauled page-data display system
Improved security
Implemented multi-schema system